An independent personal project developed in my free time as a Game and Level Designer. The main focus was on creating game locations, level prototyping, and gameplay mechanics setup. A significant portion of the work was dedicated to terrain creation: working with heightmaps, shaping landscapes, and optimizing location scale.
To achieve a believable environment, I actively used the Gaia tool, configuring terrain, vegetation, and the overall level structure. I also worked on spawn placement, gameplay balancing, lighting setup, and maintaining design documentation.
The project served as a platform for experimenting with gameplay and level design solutions and practicing the full pipeline of game location development—from initial concept to a playable prototype.